League Play and Competition Rules

Accurate Scoring  Please do your best to record accurate scores to keep it fair for your fellow competitors. If you're unsure of penalty strokes, or having trouble recounting your strokes, ask your playing partners for help. Remember, water hazards are a 1 stroke penalty and must be replayed from the nearest point of entry except for #16 which has a drop zone for balls hit in the pond from the tee. For example, hitting shot 3 into the pond on #9 requires a drop at the point of entry and a 1 stroke penalty (lying 4, hitting 5).  If the player hits another shot in the pond it's another stroke + penalty and again drop at the point of entry (lying 6, hitting 7). In this example, if the player then hits their 3rd attempt onto the green they are lying 7. With 2 putts the total score is 9. Recording accurate scores maintains an accurate handicap. Lowering a score reduces your handicap which only hurts on future rounds. Play safe, and have fun out there.

Picking up (not finishing a hole)  Some players choose to to pick when several bad shots (OB's, water balls, hazard situations) raise their scores.  DON'T DO IT! If you do, scorers are instructed to mark the scorecard with an X and that hole will be input as a net double bogey.  Additionally, for that round you will forfeit your chance for points, optional games and the weekly competition.  

Leaving before the end of the round

1. Valid - illness, off-course emergency.  If you pick up after 7 complete holes, weekly comp, points and optional games are forfeit for the round, and the score will be scaled up to a 9-hole score with the unfinished holes input a net par.  Less than 7 holes is an unplayed round - no score.
2. Invalid - having a bad day, displeased with playing conditions or those in pairing.  Not good. You forfeit weekly comp, points and optional games and no score will be entered for handicap purposes.

Local Rule E-5  (Relief rule for lost or OB balls)  PLEASE VIEW VIDEO LINK  Remember, you CANNOT use this rule if you are in a hazard!

The score keeper shall ensure that the competitions are calculated and recorded on the score card (where applicable). Failure to do so will result in people on that score card ineligible for the competition.  You should always verify the score card before the scorekeeper leaves.


 Weekly Competitions Explained 

The weekly competitions will be paid out in cash at an amount per win to be determined later. It has historically been around $2-$3 per week won. The total payout will be at the end of the season.

Note: Ties are broken as indicated below under each competition. It is usually low or high net. If this doesn't break the tie, then the person with the most pars, birdies, eagles. If there is a tie there, then a coin flip will determine the winner.  There is one exception - Low Net.  The player with the highest course handicap of the tied players will win.


Following are some explanations as to how the various weekly competitions are calculated. The goal is to have different competitions each week so repetition is at a minimum if at all as well as giving everyone a chance to win something. More will be added as I think of them or receive suggestions. Suggestions for new competitions are encouraged. Competitions listed below may or may not be used throughout the year.

Low Net

This is perhaps the most basic and boring of the competitions. Take the players gross score for 9 holes and subtract their handicap. This gives you the net score. I.E. Bill shoots a 45 and as a 9 hole handicap of 10. His net is 35. Tom on the other hand shoots a 40 with a 4 handicap. His net is 36. Not totaling is required by the scorekeeper as the computer will figure out the net scores. Tiebreaker: player with the highest handicap.

Low Net minus greens in regulation

See low net above and subtract your greens in regulation. The scorekeeper only needs to keep track of greens in regulation. The computer will figure out the net scores. Tiebreaker: low gross.

Least Putts

Just count how many putts are taken. The ONLY strokes that count as putts are strokes taken from on the putting green. Fringe "putts", or other off the green putts taken with a putter do not count as putts for purposes of the competition. Obviously the strategy to win this competition is to hit a lot of approach shots on the fringe, resulting in a lot of 1 putts. Chipping in works well too! History shows that 13 putts is often the magic number for winning this competition. The scorekeeper MUST keep track of putts. Tiebreaker: low net.  If still tied, player with highest handicap.

Most Putts

This uses the same calculation method as least putts, only the one with the most putts wins. Ties for this competition are broken by high net score. The scorekeeper MUST keep track of putts. Tiebreaker: high net.

Fairways hit

Count the number of fairways hit. Your first shot must be in the fairway (or on the fringe or green). No light rough shots counted, or 3 off the tee penalty shots that end up in the fairway. Par 3's don't count.  Maximum score for a 9 hole round is based on the number of par 4's and 5's on the course. In the case of Druids Glen, the maximum is 7 since each side has two par 3's. The scorekeeper MUST keep track of fairways hit. Tiebreaker: low net

Greens in Regulation

To get credit here, you must be on the green in regulation. Not on the fringe, but on the green itself. Regulation is in two shots or less for a par 4, one shot for a par 3, and 3 shots or less for a par 5. The scorekeeper MUST keep track of greens in regulation. Tiebreaker: low net.

Most Fairways hit + Greens in Regulation

Combined score of fairways hit and greens in regulation. Maximum would 9 for greens + 7 for fairways for a total of 16 (assuming two par 3's which is the case at Druids Glen on either side). The scorekeeper MUST keep track of both fairways hit and greens hit in regulation. Tiebreaker: low net.

Best Seven - Handicap

This is sort of like getting to drop your two worst test scores, or in this case, your two worst holes. It will reward someone who played well but had a couple of high rollers or disaster holes.
To calculate, take the total of your best 7 holes (gross score before any handicaps), and subtract your handicap. So if Bill shot a 45, take his worst two holes (say he had two 7's for a total of 14) and subtract them from the gross (resulting in 45-14=31), now subtract his 10 handicap for a total of 21. This will be figured out in the scoring so the scorekeeper doesn't have to keep track of anything. Tiebreaker: high net.

Worst Seven - Handicap

This is like best 7 only this time you have to throw out your two best holes, counting your worst 7. This rewards the consistent player vs. a streakier player. To calculate, take the total of your worst 7 holes (gross score before any handicaps), and subtract your handicap. So if Bob shot a 44, take his best two holes (say he had two 4's for a total of 8) and subtract them from the gross (resulting in 45-8=36), now subtract his 10 handicap for a total of 26. This will be figured out in the scoring so the scorekeeper doesn't have to keep track of anything. Tiebreaker: low net.

Least Fairway Shots

Taking the least number of shots from the fairway rewards you in this competition. Actually fairway shots includes all shots except number of putts taken, number of tee shots, and number of penalty strokes. I.E. Bill shot 45 and had 2 penalty strokes, 19 putts, and 9 tee shots. His least fairway score is 45-2-19-9 for a total of 15. Note this is a gross count (sometimes in more ways than one), and doesn't involve any handicaps. The scorekeeper MUST keep track of least fairway shots. Tiebreaker: low net.

Low net minus penalty strokes

Simply remove any penalty strokes from your total and do the low net calculation. Basically you only count the strokes where you actually hit the ball or attempt to his the ball (and miss it). You discount any penalty strokes incurred. The scorekeeper MUST keep track of penalty strokes. Tiebreaker: high net.

Most Net Birdies or better

Give yourself strokes on your handicap holes and if your score is birdie or better, count one. Example: You are a 9 handicap for 9 holes. You get a stroke on each hole and make two gross pars and one gross birdie. You count three for your total. Maximum score of course is 9. If there is a tie, then a net eagle or better will be used to break the tie if that is possible. This will be figured out in the scoring so the scorekeeper doesn't have to keep track of anything. Tiebreaker: low net.

Low Net Best Seven Holes

To calculate, take the total of your best 7 net holes.  This will be figured out in the scoring so the scorekeeper doesn't have to keep track of anything. Tiebreaker: Low net. If still tied, player with highest handicap.

Most Holes With Same Score (Gross)

The winner is the one who had the most holes with the same score. I.E. you have 7 five's, you score 7. Ties are broken if possible by having the most of the lower number. I.E. six 4's beat six 5's. No handicaps are used. This will be figured out in the scoring so the scorekeeper doesn't have to keep track of anything. Tiebreaker: low net.

Most skins with handicap

This is an after the fact calculation. All the scores are entered, and if anyone has the lowest net score on a hole, they win that skin. If there is a tie, then the tie hole carries over. Whoever wins the most skins wins the competition. This will be figured out in the scoring so the scorekeeper doesn't have to keep track of anything. Tiebreaker: high net.

Highest Gross Score on a hole

Highest score on a single hole. Title pretty much says it all. Tiebreaker: high net.

Closest to the Pin

A par 3 hole is selected, and the person closest to the pin wins. The ball must be on the green to be eligible to win. Measure the distance and write your distance from the hole on the supplied paper/sign near the green if it is closer than the previous person on the list. Usually only used in weekend tournaments/field days. Tiebreaker: none.

Long Drive

A fairly level par 4 or 5 hole is selected and the longest drive in the fairway wins. If your drive goes past the current location of the sign, record your name on the sign, and stick the sign where your drive ended up. Usually only used in weekend tournaments/field days and even often then. Tiebreaker: none.

Most Shots Hit OB

Simply how many balls you hit OB for the round. Ties for this competition are broken by high net score.  Scorekeeper must keep track of and note any balls hit OB. Tiebreaker: high net.

Stableford Scoring

Points are awarded based on your net score in relation to par. For example, a player with a playing handicap of 6 receives 1 handicap stroke on the holes rated in the top six on the course's handicap index and no strokes on the other 12 holes.

A player with a playing handicap of 21 receives 1 stroke on each hole plus an additional stroke on the holes rated in the top three on the handicap index.

The net score of a player on a hole is his gross score minus the number of strokes received on that hole. This will be figured out in the scoring so the scorekeeper doesn't have to keep track of anything. Tiebreaker: low net.

Stableford competitions awards points in relation to a net par at each hole as follows:
 

SCORE
POINTS
Double Bogey or worse
0
Bogey
1
Par
2
Birdie
3
Eagle
4
Double Eagle
5
Triple Eagle
6


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